Kobolds with a keyboard.

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Joined 2 years ago
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Cake day: June 5th, 2023

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  • That’s a fair point, but they could have been up front about it, or at least adjusted their advertising some. They basically told consumers “We’ll get you the best deal, and if we don’t find one, it doesn’t exist”, which is a spurious claim anyway, but it surely misled people. They could have just said “We’ll see if we have any coupon codes available” or something less committal. There still would have been a lot of value for regular consumers… if you weren’t using a coupon code, 5% off is better than nothing and if they weren’t being dicks about the referral links, nobody likely would have cared in the slightest.



  • KoboldCoterie@pawb.socialtoGames@lemmy.worldPalworld Lawsuit
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    28 days ago

    Even if there weren’t a million examples of prior art, the fact that patents on game mechanics are even allowed is just awful for the industry as a whole, and we as players should absolutely rail against this. Every game borrows from other games’ ideas and mechanics - I’d bet money that there hasn’t been a single fully “original” game in 20+ years. If companies are allowed to patent every little mechanic (even ones they didn’t come up with), the industry as a whole will just become impossible to operate in.









  • The only downside is that the participants need to be familiar enough with their chosen game to do a randomizer which means roping in casual players is difficult.

    Casual players can be fine with some games. Some actually become easier with Archipelago (e.g. Noita, Risk of Rain 2) since you’re getting meta-progression between runs that normally wouldn’t be there. Others though are especially punishing for new players (Doom comes to mind - you have to be pretty intimately familiar with the levels. There’s keys hidden in secret areas sometimes, for example, and ammo can be very scarce.)