• 0 Posts
  • 44 Comments
Joined 2 years ago
cake
Cake day: July 14th, 2023

help-circle


  • I just had a look at their offer and it has a few issues.

    • Customers can’t resell a game license until 90 days after its release day and 7 days after their purchase (whichever is later).
    • The option to list a license for sale may be revoked if the publisher delists the title
    • The resale price is 100% of the current store price for the title but the reseller recieves only a 25% “resale commission”.
    • This commission can be paid as store currency “IRON” or credited to your original payment method for a fee. If your original payment method has expired then only IRON is available.

    https://help.robotcache.com/hc/en-us/articles/360029179691-Resale-Policy

    So they keep 75% of resale revenue, the purchaser doesn’t see any discounts, and it can’t be used to access delisted games?

    Its a bit of a monkey paw.


  • Any platform that offers transferable digital licenses will get a lot of customer loyalty but is likely to have mainstream publishers boycott it.

    It could be structured so that everybody wins e.g. the purchaser pays less than the “new” price, with their payment then split as cash for the original publisher and store credit for the seller.

    That way:

    1. the purchaser gets a discount
    2. the publisher gets a cut of the sale
    3. the seller gets credit to spend on new games,
    4. the platform gets that credit spent on their store (plus any additional money that might be required to complete a purchase)

    As a customer I would find that attractive but I think most publishers would consider it a slippery slope.





  • Simulated Gambling: 
    Interactive activity within a game that:
    a)     resembles or functions like a real world age restricted betting or gambling service; and
    b)     does not provide rewards that can be redeemed for real world currency or traded to other players in-game for real world currency.

    Note: For example, interactive activity within games that resembles or functions like real world commercial casinos, slot machines, lotteries, sports betting services or other betting services will be simulated gambling.

    https://www.legislation.gov.au/F2023L01424/asmade/text

    As far as Australia is concerned the mere appearance of a slot machine is enough, it doesn’t need to function like one.











  • This wasn’t as general as many people think:

    1. It applied only to “auxiliary games” so anything using the primary engine was ok e.g. running in the fog for assassins creed or practicing moves in a combat game.
    2. It applied only to US and Japan so anywhere else was unrestricted. The entire PAL region was unaffected.

    But also:

    1. The patent was held by Namco / Bandai Namco, they are a prolific publisher but made very limited use of their ability to use loading screen mini games freely.
    2. The patent expired in 2015, despite this very few games have used loading screen mini games since.

    https://patents.google.com/patent/US5718632

    I can only conclude that the industry just wasn’t that interested in the idea.