Hobbyist gamedev, moderator of /c/GameDev, TV news producer/journalist by trade

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Joined 2 years ago
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Cake day: July 2nd, 2023

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  • Story-wise I’m not sure there’s much more that needs to be said for GlaDOS, but I think tech-wise they could advance it some. Currently players can build testing chambers. It’d be cool if you could build entire complexes consisting of several chambers, with your own (optionally voiced) personality core running the tests. Then the base game could pick up between facilities and whisk you away to new testing places. Basically, make it easier for players to make their own full mods. Especially if you allowed custom hooks for your ins and outs between facilities.





  • It has some combat, but yes, mostly it’s about finding a path from Point A to Point B without dying. That includes running, jumping, climbing, and parkour. It’s pretty great.

    The combat was kinda required to be shoved into it, despite developers wishes, as I recall. So it’s not great. It’s not horrible either, it’s just clunky in a way that someone who doesn’t want to fight might do a poor job of it.

    The gist is that you’re a courier for illicit things (like information,) and suddenly the government is cracking down.

    If you’re remotely curious, and you see it on sale, I strongly urge you to give it a shot. Maybe the tutorial level and one or two more. And if you hate it you can always refund it on Steam.


  • I have used voice commands. “Hey Google, show me the way to X,” on the way to my car, or “Hey Google, call X” when I have to call a place I don’t know the number to. But I rarely do anymore, as Gemini takes longer to execute than it previously did. And the idea that a five second series of “speak command, register, and execute” will go even further and replace a tap to start an app or something, is hilariously bad. It’s like they never used the AI they were shoving into everything.




  • I sometimes think of “who bought these?” I mean, I’m a little bit of a data hoarder. I never want to lose those Google chats and emails I’ll never look back on. I downloaded my Twitter data (that I’ll never reference) before deleting my account. But what nerd mother fucker like me, has the money to pay hundreds of dollars on this, and a subscription fee, for a service to take data I’ll never own?

    If I had that kind of money to waste, I’d just use that extra monthly subscription money to buy media to fill up servers (that I bought with the cost of the Pin,) on my home network.

    And I don’t even have a home network or a house, but bet your ass I’d have those and a million other things before this became a remotely attractive option.

    This is like Quibi. You see it and you can easily understand it on one, far-off, level… But here in reality I’m just left confused. “What were they thinking?”





  • I’m just picturing big chambers like Super Metroid, and the characters moving around testing things to see what happens, then putting it together. (Maybe a zoom out button, or the map screen being relatively detailed.) So it could be very similar to the original, just “more”. You’d just need a few sets of puzzles in every chamber, for when they backtrack and revisit areas. Mind you I’m not saying it’s easy to “just” design good levels and puzzles, especially in such a large scale, just that it’s easy for me to imagine it being fun.