

Imagine investing in another company being led by Elon Musk these days.
Hobbyist gamedev, moderator of /c/GameDev, TV news producer/journalist by trade
Imagine investing in another company being led by Elon Musk these days.
When I get another job lined up that’s my goal. A job and these bills. And that car loan. And maybe a house… Man. Maybe two jobs.
I understand what you’re saying about Game Informer, but it’s hilarious you name Nintendo Power and PSM as alternatives, considering that.
Tetris in a walkway. Any format, really. It’s just great.
Wild to think they’ve spent $100B on VR and for tons of people it’s probably still a “Beat Saber” machine. I mean, respect to Beat Saber.
Story-wise I’m not sure there’s much more that needs to be said for GlaDOS, but I think tech-wise they could advance it some. Currently players can build testing chambers. It’d be cool if you could build entire complexes consisting of several chambers, with your own (optionally voiced) personality core running the tests. Then the base game could pick up between facilities and whisk you away to new testing places. Basically, make it easier for players to make their own full mods. Especially if you allowed custom hooks for your ins and outs between facilities.
I don’t know the value of echolocation in this case, as I’m generally ignorant here, but it’s straight wild to me that they went purely on visuals.
This would be hilarious if it weren’t for shitty cars causing deaths.
That said, I always wondered why we don’t find a system like RFID that could penetrate concrete and asphalt, and plant passive receivers in roads? We re-pave roads so damn often in this country (the U.S.) it seems like we could’ve knocked it out in the past couple of decades, minus our most rural areas.
I know RFID itself isn’t strong enough, but I imagine that would’ve been an easier problem than figuring our complete self driving. Not to mention making GPS a secondary system for U.S. road travel in most cases.
Maybe it’s just a dumb shower thought?
The game has a built-in hint system. If you’re ever stuck or confused hit the button and the next place to go will glow red. They did a lot of things right with this.
It has some combat, but yes, mostly it’s about finding a path from Point A to Point B without dying. That includes running, jumping, climbing, and parkour. It’s pretty great.
The combat was kinda required to be shoved into it, despite developers wishes, as I recall. So it’s not great. It’s not horrible either, it’s just clunky in a way that someone who doesn’t want to fight might do a poor job of it.
The gist is that you’re a courier for illicit things (like information,) and suddenly the government is cracking down.
If you’re remotely curious, and you see it on sale, I strongly urge you to give it a shot. Maybe the tutorial level and one or two more. And if you hate it you can always refund it on Steam.
I have used voice commands. “Hey Google, show me the way to X,” on the way to my car, or “Hey Google, call X” when I have to call a place I don’t know the number to. But I rarely do anymore, as Gemini takes longer to execute than it previously did. And the idea that a five second series of “speak command, register, and execute” will go even further and replace a tap to start an app or something, is hilariously bad. It’s like they never used the AI they were shoving into everything.
Which, in the immediate future, makes me wonder less about the things that are going to be done in code, and more about the creation of new, free, visual and audio resources that make this work. That seems like quite a noble pursuit.
Scoob! Holiday Haunt, was the third one.
I sometimes think of “who bought these?” I mean, I’m a little bit of a data hoarder. I never want to lose those Google chats and emails I’ll never look back on. I downloaded my Twitter data (that I’ll never reference) before deleting my account. But what nerd mother fucker like me, has the money to pay hundreds of dollars on this, and a subscription fee, for a service to take data I’ll never own?
If I had that kind of money to waste, I’d just use that extra monthly subscription money to buy media to fill up servers (that I bought with the cost of the Pin,) on my home network.
And I don’t even have a home network or a house, but bet your ass I’d have those and a million other things before this became a remotely attractive option.
This is like Quibi. You see it and you can easily understand it on one, far-off, level… But here in reality I’m just left confused. “What were they thinking?”
I couldn’t pick a single one, but I got endless joy from all the Quake mods back in the day. Not just level designs and sprite replacement, but complete weapon changes that made everything different, Quake Kart, Cujo, etc. It seemed the sky was the limit.
I had genuinely forgotten about it without playing it. Thanks for mentioning it.
Hence the power of the shout “sudo rm -rf*”!
I’m just picturing big chambers like Super Metroid, and the characters moving around testing things to see what happens, then putting it together. (Maybe a zoom out button, or the map screen being relatively detailed.) So it could be very similar to the original, just “more”. You’d just need a few sets of puzzles in every chamber, for when they backtrack and revisit areas. Mind you I’m not saying it’s easy to “just” design good levels and puzzles, especially in such a large scale, just that it’s easy for me to imagine it being fun.
A friend linked it in a Discord server recently and I’ve been enamored since. This recent update last week really made it harder. But like Minesweeper, sometimes you just gotta guess. I like to guess a few random spaces for my first energy bar, apart from the initial orb, so I crash out early if I do.
Yeah really. It’s been years since I saw a 90m movie.