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Cake day: July 1st, 2023

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  • Yep, it’s a byproduct of the “bit wars” in the gaming culture of the '80s and '90s where each successive console generation had much more of a visual grqphical upgrade without sacrificing too much in other technical aspects like framerate/performance. Nowadays if you want that kind of upgrade you’re better off making a big investment in a beefy gaming rig because consoles have a realistic price point to consider, and even then we’re getting to a point of diminishing returns when it comes to the real noticeable graphical differences. Even back in the '80s/'90s the most powerful consoles of the time (such as the Neo Geo) were prohibitively expensive for most people. Either way, the most lauded games of the past few years have been the ones that put the biggest focus on aspects like engaging gameplay and/or immersive story and setting. One of the strongest candidates for this year’s Game of the Year could probably run on a potato and was basically poker with some interesting twists: essentially the opposite of a big studio AAA game. Baldur’s Gate 3 showed studios that gamers are looking for an actual complete game for their $60, and indie hits such as the aforementioned Balatro are showing then that you can make games look and play great without all the super realistic graphics or immense budget if you have that solid gameplay, story/setting and art style. Call of Duty Black Ops 48393 with the only real “innovation” being more realistic sun glare on your rifle is just asking for failure.



  • Personal human contact is still an important thing to have for one’s mental health and wellbeing at any age, and that includes the elderly and the young interacting with each other You’d think that was an important societal lesson the isolated Covid years should have taught us. Do you not think that making robots do all the work of caring for the elderly at least gives off vibes of the young just tossing out the old? A robot can never provide the personal touch of care that a human can. When I get old the last thing I would want would be just to be sent to some “home” with my only contact being with machines and computers.




  • The only time I was really caught off guard by a game like that was Darksiders II. I went into the final area expecting a gauntlet of challenges, beat the first big boss enemy in there… And final cutscene and credits. That guy was the final boss. Made me literally put down the controller and say “That was it?” I’ve always known long games were going to be long going in to them.



  • I’m half a year from 40 myself, and I’m quite concerned. We were fortunate enough that social media never really took off in popularity until we were adults. We’re basically the last ones who can claim that. Sure, our parents wrung their hands and got upset about too much garbage TV and video games, but there is something legitimately different and more alarming here. Even when social media was first coming onto the scene, the technology was different and any algorithms that existed weren’t nearly as fine-tuned as they are now. You basically just got a feed of whatever the people you included as your friends were up to or wanted to share, and efforts to profile you or curate that content in order to keep you glued to their site were not nearly as sophisticated. Smartphones were a brand new tech, so most people still had a “dumb” cell phone that could just present a super stripped-down mobile version of a website, and most apps for them came directly from the manufacturer or service provider. All of that technology has exploded in the last 10-15 years, faster than even the rapid rise of the Internet itself in the '90s. All the goofy Flash games and stuff back then, or skibidi toilet today, aren’t really the problem, I will agree on that (even if I think the stupidity of that stuff has only continued to go downhill). The danger is in that rapidly increasing sophistication of the algorithms and other psychological patterns that social media companies, advertisers and other big tech moguls have been using to ensure we never put our smartphones down, and all the data we give them just makes those algorithms stronger by the day. TV broadcasters and game developers could utilize some techniques to keep you watching or playing, but they could never fine-tune an experience tailor made for the individual user like these tech and social media companies can. The stupid nature of so much of the stuff that’s out there is certainly not helping, but that’s also a matter of “garbage in, garbage out”. But the user would never know exactly how garbage the content they’re consuming is if they never break out of the bubble these companies contain them in.



  • You have a narrow taste in games and that’s perfectly OK, nothing to be ashamed of at all. Enjoy what you like. You have no obligation whatsoever to play the newest, most popular thing just to keep up with the gaming Joneses. The list of popular games I haven’t tried myself is MUCH longer than the list of them I have played, either because they don’t appeal to me or I just don’t have the spare time or money, and I am 100% fine with that. I buy the games I know I’ll put time into and enjoy and don’t worry about the rest.


  • Checks out. I’m the same as others have mentioned, after work I’d rather just tune out and watch someone play a game (or have it on in the background) than actually build up the mental strength to play one myself, or at least a game that has any challenge to it, most days. If I play a game on an evening after work, I’m usually just cruising the Paldea region in Pokemon hunting for shinies or some other interesting pokemon to catch. I can just shut my brain off, move my character around, and look for a different colored pokemon.



  • A better question would be which one doesn’t, the list of those who don’t would be a lot shorter than those who do in some way, shape or form. All three major console companies, any second party devs associated with them, and most major third party console or PC devs and publishers pull some sort of anti-consumer BS or another. The wall of shame includes the likes of EA, Ubisoft, Capcom, Square-Enix, Activision Blizzard, and many more. One of the huge selling points of BG3 was that it was a major release that didn’t have anything in it designed to screw fans over, and it was (deservedly) greatly praised and rewarded by the fans for it, to the point that other jealous devs/publishers freaked out about the future of their business if more of them followed suit. That should tell you all you need to know.