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I’ve been really happy with my gamesir g7 se.
I’ve been really happy with my gamesir g7 se.
Its all about money and development team size. A is generally indie, AA is a small-medium teams, AAA is large teams. AAAA is marketing terminology because everyone thought that AAA just meant better.
You kinda have to when half of your “team” is barely even able to write code.
CS students
Yeah but there are definitely games that are terrible with extreme marketing budgets that sell really well, that’s a lot of triple A games in a nutshell
There’s no hidden gems in steam
high quality game sells low end due to poor marketing
Self contradiction
sorry we can’t be friends anymore
Relying on luck isn’t a great strategy, even if it sometimes works.
Activision loves their fans in the way that a farmer loves his meat livestock. Money
In this case yeah, but it’s still always a good idea to do your own marketing as well
Its definitely a hard thing for most indie devs to do on their own. Its a totally separate skillset that most of us don’t have but can definitely be learned.
Roblox is just an engine, there are tons of shit games and many good ones. The Monetization however is quite shit
I’ll just take a remaster of takedown
Of course it’s the only thing that matters to him, he’s spent a huge chunk of his life on it.
My college used to tie your account to a maximum number of MAC addresses per year and you had to request more over the limit. I think it was like 4 or 5
Using a token predictor to do sub-token analysis produces bad results?!?! Shocking Wow great content
It may not have had one for all we know, it’s named after the modern town is was discovered in
Its just two separate words
Nothing about flappy bird was original when it came out and half its assets were ripped from other games.