Well it is at least not a “New Switch” like they did with the “New 3DS” back then.
Well it is at least not a “New Switch” like they did with the “New 3DS” back then.
Relevant XKCD https://xkcd.com/927/
A modded version of Final Fantasy Tactics
Mmhh, yeah true. Not much into Xbox so it was kind of a wild guess, thanks for correcting and context. Much appreciated 👍
That is technically speaking not in a row, because there is some amount of gameplay between the screens, but yeah I see what you mean and yes sometimes the ratio of gameplay time to loading screen numbers is really a bit high 😔
Strange I never encountered more then four in a row (and those numbers are rare for me) how can someone get to eight? This is a honest question, how?
I don’t care for the loading screens, they are fast enough to not bother me. But I can accept that many people are bothered by them, even if I can’t understand why.
My guess for why the game has so many loading screens? Resource constraints, maybe to get the game running on the Series S or to lower the specs generally.
I am very sorry, please forgive me 🤣😜
No shit Sherlock, wow. Great to see that Captain Obvious has released a new study 🤣
My favorite game, the game I can always come back to, is The Elder Scrolls III - Morrowind
Why walk when you can ride?
Morrowind
Cyberpunk is a great game, it has a great story that is marvelous told. That is the games biggest strength and one of its biggest limitations too. Heavy story driven games like cyberpunk don’t mix very good with a open world with its many detractions and side quests. If a game has a strong story that will capture the player, making side quests and open world design a burden, or into something that gets ignored.
Logically viewed everything that V would do after having Jonny implanted in his/her brain should be laser focused on the task to learn more about it and to find a cure or solution. There should be no driving around and playing mommy or daddy for some freaked out cabs or other side quests. Yes, doing side quests could be explained as a way to get resources for the main tasks, but as those side quests are completely optional there is nothing really backing that explanation up.
So you either have to ignore a life threatening condition to play side quests or ignore that huge part of the game and fixate on the main quest.
Cyberpunk has no real “sandbox” moment because the open world really only opens up after you get the world largest cyber brain virus implanted deeply.
There is so much to do and to see in the game, I have so many hours in and still find new stuff that I had not seen before.
25h is barely the main quest and there is so much else to see and do then the main quest. Faction quests, side quests, radiant quests, base building, ship building, new game plus, DLC, mods.
Starfield is packed full with stuff to discover, people just have to be open for the game. Yes it has lots of flaws, the awful temple puzzle was the first thing that I changed with mods, and yes the loading screens are not great. I can forgive the game it’s flaws, maybe because I never over hyped it as so much other did.
I am playing Bethesda games for over 20 years now, since Morrowind, and I have a very good idea what to expect from a Bethesda game and where the strength and limitations of the engine are. Due to this I never expected to be able to do atmospheric flights or to travel over huge parts of the planet in one go, or to have huge interplanetary or interstellar areas. The engine is not made for that kind of things, not at all, so I never expected the game to have those features and so my expectations for the game were very similar to the delivered product.
I still play Starfield, I really like the game but have it modded a lot now.
Never had any fun with No man’s sky, for me the story is boring and the rest of the game can’t hook me. In my eyes Starfield is a way better game, but I can see and understand why other think different about this.
In descending order: Skyrim Fallout 4 Starfield
Morrowind is a game that has extreme hours too, but not sure if it is 1000+ (yet).
There exist a few but I personally had the best results with Dune Legacy: https://sourceforge.net/projects/dunelegacy/
There are open source engine rebuilds for Dune 2 that offer lots of QoL/UX refinements so it is really great to play but at the same time those changes make the game way to easy.
Dune 2 was designed and balanced with the limitations in mind and removing them utterly breaks the difficulty.
Just having a copy of a Game doesn’t help at all with preservation when the games have DRM. Preservation is more then just safe storage, preservation also means to ensure that the content can be used by future generations. This is in general not really an issue with physical media like sculptures, books or paintings. But with digital media this often means that the data has to be copied to other media, convert the data to other formats, or write/use emulators or even rebuild the engine of the game to ensure that a piece of software written now can still be used by whatever hardware/software architecture is in use 20, 50 or 100 years from now. And such preservation has to start when the data is fresh and new, not in 50 or 100 years.
All fair and good arguments, so no flamewar today. Sorry 😜
I still have a huge backlog of games released in the last 30 years, so I can really easy wait for every game to go into sale. There is absolutely no need or urge for me to buy any game on release.