• 0 Posts
  • 92 Comments
Joined 2 years ago
cake
Cake day: July 12th, 2023

help-circle

  • CrazyLikeGollum@lemmy.worldtoGames@lemmy.worldHalf Life 3
    link
    fedilink
    English
    arrow-up
    118
    ·
    edit-2
    6 days ago

    I’ll believe HL:3 is real when it is for sale, purchased by me, and played in it’s entirety. And even then it might just be a particularly vivid delusion.

    HL:3 is gaming’s dark matter. Until all other possibilities are definitively ruled out, it’s not HL:3.



  • Looks like it’s just the brand it’s sold under in that market.

    I was more just pointing out that they are the same thing, since it wasn’t clear if you knew that or not and I think it’s important that people know what the drugs they’re taking actually are. Tends to be safer that way.

    Hopefully, you’re either taking it as prescribed or having fun responsibly. Benzos can be fun, but they’re also some of the most addictive substances on the planet.

    Also, these articles you’re posting are some quality writing.




  • I typed out the below as a response to you, then reread what you wrote. We might be making the same point just with different words. Hopefully I’m not coming across as overly adversarial.

    I think most people on social media, including lemmy, exist in an echo chamber that amplifies specific views to the point that it becomes easy to think those views are much more broadly held then they actually are.

    Changing the question around like you suggest might help some people realize that, but I also think that there are a lot of people who think that the views expressed in their slice of social media are actually indicative of broader trends.

    I also don’t think I’m immune to this effect, but I do feel somewhat compelled to point out specific instances of it when I notice it.



  • At the time I’m writing this there are 78 comments in this comment section. I haven’t read all of them, so let’s just assume that every single one of those comments represents a unique individual who believes that the Switch 2 and the Steam Deck (and related) are direct competitors.

    Given the nature of this platform and community that number is not even remotely surprising. It’s also an utterly insignificant number of people.

    The overlap between people who would buy a Switch 2 and people who would buy a Steam Deck is a tiny sliver of a Venn diagram. Those are two largely separate categories of gamer.




  • Calibre cant natively strip DRM from ebooks, but there are third-party plugins for it that can and integrate pretty seamlessly into the process of adding the book to your library.

    I used it to strip the DRM from all of my Amazon bought ebooks back before they removed the download option.


  • I can’t speak to the Quest support as I don’t have one, but my Index definitely had issues when I first switched to Linux fulltime. I had been dual-booting for about a year prior to that. But over the last year, it’s gotten better and most titles I’ve tried lately seem to just work the same way they did on Windows.

    I do still have this persistent issue where my computer treats the headset as the primary display during bootup if have it plugged in, but that’s OS independent and starts at POST.

    I’ve also seen some changelogs a while back suggesting Valve was trying to get OpenVR and SteamVR more compatible and make them both work better on Linux. I don’t know what issues you were having or how recently but it might be worth digging into again if it’s something you care about.


  • I honestly haven’t really noticed any major build quality issues. Just that the two separators on either side of the trackpad module don’t quite sit level with the trackpad module itself and if I’m being really nitpicky there’s slightly more deck flex in the keyboard than I like.

    Other than those two things, the laptop is solid, at least under my usage patterns. If you were swapping IO modules frequently then I could see wear on the plastic edge of the modules and laptop body and maybe the usb-c connector itself potentially becoming an issue after a couple of years.




  • VR gaming is still pretty niche and expensive if you want a truly good experience. There also haven’t really been any major advancements in the space since the Valve Index almost six years ago.

    Inside out tracking is still not where it needs to be and the base stations for outside in tracking are cumbersome.

    Additionally, for the full promise of VR gaming to be realized you really need accurate full body tracking to include full hand tracking, a compact, easily stowable, but accurate omnidirectional treadmill, and some way to do all of the tracking without the need for base stations.

    And all of that needs to be standardized across the industry.

    I too enjoy VR gaming, but there’s been basically no movement in the VR space in a long time, and to most people VR is a novelty at best. Unless someone gives us a decade’s worth of advancement inside of a year or two, I expect modern VR will go the way of the virtual boy. Only to be revived again in 20-30 years.


  • What’s wrong with the sentiment expressed in the headline? AI training is not and should not be considered fair use. Also, copyright laws are broken in the west, more so in the east.

    We need a global reform of copyright. Where copyrights can (and must) be shared among all creators credited on a work. The copyright must be held by actual people, not corporations (or any other collective entity), and the copyright ends after 30 years or when the all rights holders die, whichever happens first. That copyright should start at the date of initial publication. The copyright should be nontransferable but it should be able to be licensed to any other entity only with a majority consent of all rights holders. At the expiration of the copyright the work in question should immediately enter the public domain.

    And fair use should be treated similarly to how it is in the west, where it’s decided on a case-by-case basis, but context and profit motive matter.