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Joined 2 years ago
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Cake day: July 12th, 2023

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  • I can’t speak to the Quest support as I don’t have one, but my Index definitely had issues when I first switched to Linux fulltime. I had been dual-booting for about a year prior to that. But over the last year, it’s gotten better and most titles I’ve tried lately seem to just work the same way they did on Windows.

    I do still have this persistent issue where my computer treats the headset as the primary display during bootup if have it plugged in, but that’s OS independent and starts at POST.

    I’ve also seen some changelogs a while back suggesting Valve was trying to get OpenVR and SteamVR more compatible and make them both work better on Linux. I don’t know what issues you were having or how recently but it might be worth digging into again if it’s something you care about.


  • I honestly haven’t really noticed any major build quality issues. Just that the two separators on either side of the trackpad module don’t quite sit level with the trackpad module itself and if I’m being really nitpicky there’s slightly more deck flex in the keyboard than I like.

    Other than those two things, the laptop is solid, at least under my usage patterns. If you were swapping IO modules frequently then I could see wear on the plastic edge of the modules and laptop body and maybe the usb-c connector itself potentially becoming an issue after a couple of years.




  • VR gaming is still pretty niche and expensive if you want a truly good experience. There also haven’t really been any major advancements in the space since the Valve Index almost six years ago.

    Inside out tracking is still not where it needs to be and the base stations for outside in tracking are cumbersome.

    Additionally, for the full promise of VR gaming to be realized you really need accurate full body tracking to include full hand tracking, a compact, easily stowable, but accurate omnidirectional treadmill, and some way to do all of the tracking without the need for base stations.

    And all of that needs to be standardized across the industry.

    I too enjoy VR gaming, but there’s been basically no movement in the VR space in a long time, and to most people VR is a novelty at best. Unless someone gives us a decade’s worth of advancement inside of a year or two, I expect modern VR will go the way of the virtual boy. Only to be revived again in 20-30 years.


  • What’s wrong with the sentiment expressed in the headline? AI training is not and should not be considered fair use. Also, copyright laws are broken in the west, more so in the east.

    We need a global reform of copyright. Where copyrights can (and must) be shared among all creators credited on a work. The copyright must be held by actual people, not corporations (or any other collective entity), and the copyright ends after 30 years or when the all rights holders die, whichever happens first. That copyright should start at the date of initial publication. The copyright should be nontransferable but it should be able to be licensed to any other entity only with a majority consent of all rights holders. At the expiration of the copyright the work in question should immediately enter the public domain.

    And fair use should be treated similarly to how it is in the west, where it’s decided on a case-by-case basis, but context and profit motive matter.





  • Because graphics are the most important part of a game?

    If the games are fun to play who cares if the graphics are bad? Scarlet and Violet were the best pokemon games since P:LA and that was the best since Gen 5.

    Based on the limited information we’ve gotten about ZA there’s no reason as of yet to doubt that it won’t be comparable to P:LA and S&V in terms of enjoyability.

    Complaining about the graphics of pokemon games or the bugginess of pokemon games is like complaining about CoD being an FPS or Assassin’s Creed having traversable terrain or Souls-likes being hard. At this point it’s a staple of the franchise with 40 games between the mainline games and major spinoffs establishing a trend of the games being thoroughly buggy messes and/or having shit graphics. There is absolutely no reason to expect any of that to change and constantly hearing complaints about it with every new game is getting fucking old.






  • Might be a bit late on this, but ProxMox doesn’t really handle assigning threads to the e/p cores. That’s handled by the kernel and as long you’re running kernel version 6.1 or greater you should be good on that front.

    If you really need to, you can also pin specific VMs to specific cores. So that if you’ve got something that always needs the performance it can always run on the p-cores and things that aren’t as demanding can always run on e-cores.

    That said, especially if you’re over provisioning, it’s probably better to let the scheduler in the kernel handle thread assignments.


  • If I’m reading your example right, I don’t think that would satisfy three either. Three copies of the data on the same filesystem or even the same system doesn’t satisfy the “three backups” rule. Because the only thing you’re really protecting against is maybe user error. I.e. accidental deletion or modification. You’re not protecting against filesystem corruption or system failure.

    For a (little bit hyperbolic) example, if you put the system that has your live data on it through a wood chipper, could you use one of the other copies to recover your critical data? If yes, it counts. If no, it doesn’t.

    Snapshots have the same issue, because at the root a snapshot is just an additional copy of the data. There’s additional automation, deduplication, and other features baked into the snapshot process but it’s basically just a fancy copy function.

    Edit: all of the above is also why the saying “RAID is not a backup” holds true.


  • I don’t think this meets the definition of 3-2-1. Which isn’t a problem if it meets your requirements. Hell, I do something similar for my stuff. I have my primary NAS backed up to a secondary NAS. Both have BTRFS snapshots enabled, but the secondary has a longer retention period for snapshots. (One month vs one week). Then I have my secondary NAS mirrored to a NAS at my friends house for an offsite backup.

    This is more of a 4-1-1 format.

    But 3-2-1 is supposed to be:

    • Three total copies of the data. Snapshots don’t count here, but the live data does.

    • On two different types of media. I.e. one backup on HDD and another on optical media or tape.

    • With at least one backup stored off site.


  • I can’t speak to AI performance, but given you’re stated goal of lower idle power consumption, I’d go with the 14900K, not the KS as you have listed.

    Reason being the $250 price difference between the two, when the KS is just a slightly higher binning of the K with an additional 200MHz on the boost clocks. With that higher boost being something you’re unlikely to practically see without a substantial and robust cooling system, I don’t think it’s worth the extra money.

    The reason I’d go with the K over the 10940X is the lower limit on it’s power consumption. The E cores are very efficient and can down clock substantially meaning it idles at really low power. The 10940X doesn’t have that benefit.

    Beyond that, I’d say look at IPC, per thread, per max sustainable clock of each core, to get a general out look on performance.

    Note: all of the above assumes we’re working within your listed options. My actual recommendation would be an AMD 7800x3d or 9800x3d.