Factorio, it’s fun from the first minute but you’ll still be learning new things after 1000 hours.
Factorio, it’s fun from the first minute but you’ll still be learning new things after 1000 hours.
Give all of those things a try. None of them are “wrong”. Experiment and see what works best with the type of people you want to spend time with. Just don’t get discouraged if your success rate is low (some people just won’t be interested) and respect people’s decisions if they choose to ignore you.
Since it sounds like you are just getting into this, it may be helpful to know that Nintendo has confirmed that there will be a 2nd version of the device and it is likely to have full backwards compatibility (meaning it will play all of the games from version 1).
The release dates for this device are likely to be announced soon.
So if you can wait, you could either get the newest version or you could get the current version for a big discount.
2 x 10^34 for those people who like to use numbers to represent numbers in a sane way.
I think this is why they usually go after the people distributing the data for copywriter infringement, and not the people who use the data.
It may not be stealing, but it definitely is copywriter infringement.
I think all of your points were covered in the video, sometimes almost verbatim.
Market cap doesn’t say how much cash they have available. For that, look at cash on hand which publicaly traded companies need to report
MS has about 75B cash on hand, so they could afford this themselves. They will probably argue that it will bring jobs and expertise to the state. Also, it’s a loan, so the interest will generate funding for the state as well. nevermind, not a loan from the state, so no interest would go to the state.
The question is moot from both sides of the deal, but understanding why is important.
For something like a game, you will only ever pay approximately what you think a game is “worth”. How you determine that value is entirely up to you and should be based on your own opinions and beliefs. Therefore, if you derive value from supporting niche developers, that’s great for you and you should continue to do so as you wish. If you don’t value that quite as much, then wait for a sale price that does.
Your individual decisions will not affect the decisions of publishers and developers.
Their decisions will take into account the total profit that they think a game can provide over its lifetime. This is determined by the initial price and sales as well as future discount prices and sales. The way they estimate the potential profit of a new project is based on past data. If they see most of their sales at launch time, they will price the game accordingly. If they see more revenue over time from sales, then they will price the game accordingly. As long as they continue to hit those goals, then they will continue making products for those audiences.
Therefore, the best way to support the projects you like is to buy the game when the price justifies the value to you. That is buy it whenever you want. The only way to not support (I am purposefully avoiding the word hurt) the publisher and developer is to pirate the games.
That should be true for any company’s projects though. That’s just saying that the net present value needs to be positive. There’s no way most of their projects have been negative NPV.
Has any square Enix game in the past 5 years met their expectations?
This is usually the problem with them. They have great selling games, that always fall short of their “expectations”. I’m wondering if their expectations might be wrong.
Not to mention some (many) games include a social aspect which appeals to a significant portion of the audience (maybe not to all, but to many).
When you are done with Bob’s, you can do space exploration, or pyanodon’s if you hate yourself.
Yeah, I have to take breaks sometimes and be in the right mood. I find that I like to play more when I’m going through a boring patch at work and I need something mentally stimulating.
Everything except the losing interest part is what people love about factory games. So while they have your interest, realize that you are absolutely playing them “correctly”. But if you don’t like iterating your designs (not everyone does, and that’s OK), then these are probably not the right genre for you.
A fistfull of dollars
Are you completing them quickly and correctly? If you are, that might be the issue.
Try making mistakes and then undoing them, as if you mis-clicked.
Yeah, good idea. This game take up a lot of time because it is amazing and there’s soooo much to do.
If you like the dopamine hit from making something better, or fixing problems with a system, then you’ll love this game.
I think there may also be a demo, but I don’t know if that works on the steam deck. That’s totally worth checking out, but set aside 4-8 hours for the first time you play it and I recommend setting an alarm to remind yourself to eat.
I think some people set speed run records on the steam deck. Obviously, the number of pixels is lower and the processor isn’t as powerful as a desktop, so a megafactory might not work well, but should be fine for tinkering with a design.
You should see an increase, but likely small. Since the end point increased and since the curve only increases between upgrades, that means that all points before the end point must also increase. However, most of the benefit is now granted in the first half of the upgrades possible, so at your level the increase per level will be smaller than it was before.
A law firm capable of handling such a suit would probably bill at a rate of $2000/hr, or more.
If your numbers are right, then they could afford to pay for 20 hours of work. That’s probably not enough to even file the suit. Again, this assumes your numbers are right but even if they were 10x this it may still not make sense to file a suit.
Unfortunately, I don’t think the math works out in their favor.