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Joined 1 year ago
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Cake day: February 22nd, 2024

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  • I think a large part of why everything was segmented is they released the game into EA way too early. It made it to where they had to have a ‘gating’ system where they could stop players from going to areas that weren’t developed out of finished yet. Overall this affected the maps flow, validating all your points there. Also completely agree with the voiced narrative. Part of what made Subnautica great was the silence. It gives more room for hearing the crazy sounds around you. Instead you had some chatty voice in your head that had commentary about every damn thing.


















  • I have a friend that was pretty much frothing at the loins about this game. He tried to convince me to preorder it, etc. I never understood the gameplay loop as it seems extremely repetitive but whatever, I’ll play something if I have a friend to play with. Heard there were performance issues so held off on ordering, and told my friend to do the same. He didn’t. Has done nothing but bitch and moan since launch day but won’t stop playing it and obviously too late for a refund at this point. Silly fucker.