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Some suggested Lemmy communities:

!patientgamers@sh.itjust.works

!jrpg@lemmy.zip

!retrogaming@lemmy.world


Discord for Japanese-style role-playing game (JRPG) discussion: https://discord.gg/vHXCjzf2ex

  • 21 Posts
  • 163 Comments
Joined 1 year ago
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Cake day: August 4th, 2023

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  • This sounds ambitious for a small studio. It doesn’t help that both Northgard and Dune: Spice Wars felt feature-light to me, maybe due to their signature genre blending.

    Could be they’ve scaled up (and trust me, I’m yearning for more space games in the AA category), but too many of these projects are shooting for the moon and falling short. I’d love to see a stretch of releases with smaller scope–like Everspace 2–that the industry can build on, because space games are not where they were in 2000. Chris Roberts is off in his ivory tower doing his thing, and the big devs are either planetbound or obsessed with procgen.







  • I think there are too many JRPGs that still use their battle system in support of their narrative for it to be considered anything other than a core system in those games. That’s especially the case in lower budget games in the genre.

    Larger budget projects are branching more and more into side content/worldbuilding, but I’d argue it’s still highly underdeveloped in the genre when compared with western RPGs, in quality if not also in quantity. Persona and Yakuza are exceptions, rather than the rule. Persona is doing something entirely different (and well enough that it’s being emulated now) while Yakuza, as you say, carry a lot of that over from prior development into its RPGs from the series’ action games.



  • Unfortunately, Cyberpunk is exactly the kind of product that is going to keep driving the realistic approach. It’s four years later now and the game’s visuals are still state-of-the-art in many areas. Even after earning as much backlash on release as any game in recent memory, it was a massively profitable project in the end.

    This is why Sony, Microsoft, and the big third parties like Ubisoft keep taking shots in this realm.




  • I had an intense love affair with this one earlier in the year that fizzled out quickly once the credits rolled. Solid game, but the only thing that keeps it from being in my collection of 1000-hour games is that it’s a little too dense for my taste. Keeping track of what builds what (and which build I had currently unlocked) was taking up a smidge more brain power than I’d like once the difficulty started demanding it. By the end I’d started layering in how to evaluate cornerstones, the best way to do trade, map modifiers, and it became too much. Ironically, I’d probably get to a level of comfort just by putting more time into the game but it’ll just feel like work.

    One of those “almost there” games for me.




  • That’s the original version of the game. It’s had enhanced ports but never a remake previously. From what we know, this is a full remake, with changes to gameplay, a new localization, and some additions for continuity. The game’s 20 years old. Hard to put that anywhere near modern.

    Since it’s the first in a continuous series, it’s long seemed necessary to at least bring the game into full 3D for new players to come on board. For long-term Trails fans, the value of this remake (and the inevitable second one, at least) will probably depend on some of the details, especially the localizations for players that don’t read Japanese.