I believe he has been using JS now so all is good 🙏
I believe he has been using JS now so all is good 🙏
Valve is still put in a position where their budget is determined by what they can morally earn while their competition uses whatever manipulate, deceptive, or immoral methods they want.
What competition has such a rich gambling scene though. No other game I am aware of (Maybe TF2 but, still valve)
if Steam starts to threaten Publisher’s incomes such as by requiring age verification on gambling, this will likely be far more in incentive to leave than their 30% split ever was
Age verification on the marketplace transactions is the more likely scenario, and again, no other game I know of has as much of a gambling community so I don’t really get why other publishers would leave if it doesn’t effect them.
Ultimately, I think you’re missing the point of coffeezillas video, which is that a lot of people who were in the skin gambling community are actively or, started in it, as a minor. You are here trying to find all of these excuses for valve not to be held accountable for facilitating gambling to a minor.
It’s specifically Steam keys, even says so in the quote. If they sell it on Epic for a lower price and it doesn’t come with a Steam key then there are no restrictions on the price.
I love everything about wanderer, just wish that you could look at trails on a full-screened map on mobile. Currently pulling up the trail will provide a small map inside the webpage for you to see the trail, which on desktop works great, but mobile it feels like the map should be the more important aspect (similar to apps like osm, all trails and gaiagps). Because of this I am mostly using it as a database to then download the trail and open it in osm.
I also highly recommend the book (and all of Jon Ronson tbh)
Letterboxd has user made lists of upcoming movies, either with dates announced or just announced projects. Fun to flick through and see what directors I enjoy are working on.
Or change the title to up to 50%
I mean those things can exist outside of DVD
requires going through the desktop interface to install them, if they use another launcher you have to set up that, frequently some trial and error
Valve does pre-compilation of shaders. That only works for native Steam titles, and it can be the difference between a game being playable and a stuttery mess, especially for more graphically intense titles
there are also hardcoded patches in Proton that look for the SteamID of the game to apply them. Those also won’t have those fixes applied when adding them as non-Steam games.
How is any of this the fault of the World of Goo devs? How come Valve shouldn’t be expected to implement features to make these things simpler/work?
And yet if you go in the MC community, one of the most common complaints people have is that the updates are never enough and the Devs are lazy etc… I guess this goes to the point of this article, people can easily be trained to have unrealistic expectations.
Tbh I think a big part of the problem is Mojang’s failure to communicate with it’s players, less so the lack of features being added.
“user-applicable fix” is hardly correct, they are installing a fix provided by the company that has the recall. The company just so happens to provide an over the air download to patch the issue instead of having owners go to a dealer.
That works until more of the user base leaves. Whose going to pay to tweet if no one is on the platform. It’s “worth” it potentially in the short term, but long term it doesn’t seem viable.
Be sure to check out spiritual assault. Finally tried it after my friends and I finished Reincarnation 9, and it was a blast. Slightly different play style to the regular mode, but allowed for me to feel like I could try more unique builds and weapons that normally wouldn’t work. Also have yet to figure out how exactly to get spirits to be OP, seems like random luck from me combining things (so much text to read lmao).