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HowSwayy@lemmy.ml to Gaming@lemmy.ml · 1 year ago

Starfield's new PC patch delivers the game we should have had at launch

www.eurogamer.net

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Starfield's new PC patch delivers the game we should have had at launch

www.eurogamer.net

HowSwayy@lemmy.ml to Gaming@lemmy.ml · 1 year ago
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Alex Battaglia tests the new beta version of Starfield on PC, showing off improvements to HDR and CPU performance plus …
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  • bogdugg@sh.itjust.works
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    1 year ago

    the game we should have had at launch

    DLSS, frame-gen and massive CPU/GPU performance boosts

    I don’t think the performance is Starfield’s biggest problem.

    • quo@feddit.uk
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      1 year ago

      If they just removed loading screens from cities, the way Cyberpunk has it, I would be happy.

  • spacecowboy@sh.itjust.works
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    1 year ago

    Did the patch make it interesting? Cause that’s what people deserved.

  • sederx@programming.dev
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    1 year ago

    No it doesn’t XD

  • FIST_FILLET@lemmy.ml
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    1 year ago

    fixed title: you can now experience infinite bland empty soulless machine-generated walled sandboxes in more frames per second

  • 1984@lemmy.today
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    1 year ago

    Yeah but is it fun?

  • Aurenkin@sh.itjust.works
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    1 year ago

    Oh wow, they got rid of the loading screens?

  • sodiumbromley@lemmy.blahaj.zone
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    1 year ago

    Oh boy! The game we should have had at launch? I can’t wait to get in my space ship, take off from a planet, fly to a new one, and land without being forced to fast travel.

    • EchoCT@lemmy.ml
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      1 year ago

      I know it’s still buggy AF but Star Citizen has had that for years.

  • SolOrion@sh.itjust.works
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    1 year ago

    Starfield had a lot of issues, and the mid asf performance was a relatively minor one.

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