Yeah, if a product is sold, I expect it to work for the most part. Now, mistakes happen, and not much to do about very obscure things and it’s great if thing can be added afterwards.
But what I want, and this is apparently wild, is a finished 1.0 product that works as expected.
Obviously sucking at launch is bad. But it’s inevitable that some games will suffer that fate and as No Man’s Sky showed, that’s no excuse for the game continuing to suck after launch.
No Man’s Sky is a great redemption arc, but it would have been better if the game hadn’t sucked at launch
Yeah, if a product is sold, I expect it to work for the most part. Now, mistakes happen, and not much to do about very obscure things and it’s great if thing can be added afterwards.
But what I want, and this is apparently wild, is a finished 1.0 product that works as expected.
I was gonna write. I agree with him but No Man’s Sky kinda defeats his point.
Obviously sucking at launch is bad. But it’s inevitable that some games will suffer that fate and as No Man’s Sky showed, that’s no excuse for the game continuing to suck after launch.
Yeah, if their publisher hadn’t forced them to release in its unfinished state, it would’ve been a lot better.
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It’s not a redemption arc, it’s a people forgetting it exists except for those who want mediocre resource accumulation simulators.