I remember one GitHub project that implemented some algorithm (I think it was Dijkstra’s) but only used 4 or 5 single letter variables and just kept reusing them.
Maybe they had a background in low-level assembly code? If you’re writing assembly that’s kinda sorta how you’d handle registers.
When I was in college, I had a guy that I was working on a project with that did this constantly. At one point I looked at one of his files and the variables were named a, b, c, aa, ab, ac, ba, bb, etc. That when I was like, bro, you gotta stop doing this.
“Inside you there are two wolves…” or something:
Option 1: Sit down with them and go line by line through it. Make him identify each variable’s purpose and then immediately find and replace to rename every instance with a more descriptive name.
Option 2: Small script to shuffle the variable names in his code around after each of his commits.
When you are used to math equations, it’s easy to slip into that habit.
Single letter variables, yes. Reusing them? No.
Removed by mod
Length might have mattered in the 80s and 90s when IDEs were crap but we got autocomplete in pretty much all our text editors (even TUI ones like vim).
As for readability there is an argument to be had in specific contexts, but 9 out of 10 times it makes more sense to use a proper word.
Example:
let list = [1, 2, 3]; for i in list { println!("{}", i); }
In this case using
item
in the place ofi
would be more fitting.
“result” is fine. That is the variable you will end up returning that you have to fill with stuff first.
“data” on the other hand…
I came here to say this.
Declare
result
in the first line of the function andreturn result
is the last line. In C++, this is a big hint to the compiler that you want return value optimization to kick in.