I’ve been wanting to spend more money towards the development of Factorio. I’ve played around 1500 hours before the DLC and they have very limited merch. While I am usually sceptical towards DLC in general, it was a no-brainer in this case.
I feel like owlcat has done a good job with this in their games. They feel complete and if you like the game there are DLCs with decent amounts of extra content. Also really like that the DLCs are integrated into the game (usually) and not just an extra chunk tacked on
Agreed, Owlcat has always earned my money and then some, I think. Especially with the new rogue trader DLCs, which are all connected to the main story somehow and playable in a new playthrough.
I think it is okay to have a dlc IF it is fairly priced, there is proper content included and the base wasn’t gutted for it.
Positiv example would be Factorio. Negative example is Stellaris.
I’ve been wanting to spend more money towards the development of Factorio. I’ve played around 1500 hours before the DLC and they have very limited merch. While I am usually sceptical towards DLC in general, it was a no-brainer in this case.
They should sell some more merch though.
I feel like owlcat has done a good job with this in their games. They feel complete and if you like the game there are DLCs with decent amounts of extra content. Also really like that the DLCs are integrated into the game (usually) and not just an extra chunk tacked on
Agreed, Owlcat has always earned my money and then some, I think. Especially with the new rogue trader DLCs, which are all connected to the main story somehow and playable in a new playthrough.
I feel like RimWorld has also done well with this
Tend to agree about DLC - Some times the Devs have too many ideas - DLC is way to manage costs. But only if it expands the game