The war-bond setup is what killed my interest in the game. I had the time to play 1 - 2 drops a week in which there is no way to earn enough premium currency to come anywhere close to unlocking a war-bond, meaning all the glory points (or whatever it’s called) from completing missions sit there maxed out and any new ones are lost until some are spent - but I have nothing to spend it on until I unlock a war-bond.
Too much of the design is around FOMO, so I opted out and shelved it.
How do you play the missions? Generally I usually have almost enough for the next warbond after I maxed out the last one. I did hear that this struggle usually happens when people don’t look for POIs, which also results in resources always being rather slow to accumulate.
Overall, the game encourages to not beeline for primary objectives and rather plan out a route, especially for side objectives, as they can often be further away. It does help a lot that crashed resource drops (or what they are called) have a beacon that flashes higher the further away you are from them.
The war-bond setup is what killed my interest in the game. I had the time to play 1 - 2 drops a week in which there is no way to earn enough premium currency to come anywhere close to unlocking a war-bond, meaning all the glory points (or whatever it’s called) from completing missions sit there maxed out and any new ones are lost until some are spent - but I have nothing to spend it on until I unlock a war-bond.
Too much of the design is around FOMO, so I opted out and shelved it.
How do you play the missions? Generally I usually have almost enough for the next warbond after I maxed out the last one. I did hear that this struggle usually happens when people don’t look for POIs, which also results in resources always being rather slow to accumulate.
Overall, the game encourages to not beeline for primary objectives and rather plan out a route, especially for side objectives, as they can often be further away. It does help a lot that crashed resource drops (or what they are called) have a beacon that flashes higher the further away you are from them.
Fairly completionist which is part of why there was only time for a couple drops per week.