Tony Bark@pawb.social to Games@lemmy.worldEnglish · 17 dni temuTop D&D designers join Critical Role after quitting Wizards of the Coastwww.polygon.comexternal-linkmessage-square79fedilinkarrow-up1598arrow-down16
arrow-up1592arrow-down1external-linkTop D&D designers join Critical Role after quitting Wizards of the Coastwww.polygon.comTony Bark@pawb.social to Games@lemmy.worldEnglish · 17 dni temumessage-square79fedilink
minus-squaredumples@midwest.sociallinkfedilinkEnglisharrow-up1·15 dni temuThat would be fun. Every game would just be a series of different fetch quests with a rotated list of the same enemies. Like a MMRPG but worse and more expensive
That would be fun. Every game would just be a series of different fetch quests with a rotated list of the same enemies. Like a MMRPG but worse and more expensive