Design constraints:
- The solution path is from the outside opening to the large courtyard in the middle (or the reverse depending on how you look at it)
- no walls meet at a checkerboard / catty corner angle. All corners are solid L-shapes
- no 4x4 empty spaces outside of the entrance and nine courtyards
- no loops where you can return to a point without retracing your original path
- all small courtyards have an entrance and exit and are part of the solve path to the center
- all large courtyards (I’m going to put side goals / easter eggs in them) have only one entrance and are reachable as a branch of the solution path after the small courtyard that they are clockwise from.
If you’re curious, the center is a witch / wizard tower covered and filled with plants with a ground floor that’s an open arboretum kinda thing with stairs leading upward and a 2-level loft kinda thing up top with the bed / bath etc. When I used to play the sims the occupant would be a completely leveled up witch / wizard. Even if they don’t officially add a magic mechanic in Inzoi I’m sure there will be a community mod at some point…
Blueprint / Solution:
spoiler
EDIT: Removed / rearranged accidental Swastika just to the right of the lower-left large courtyard. original below.
spoiler
Nice QR code, but I won’t fall for it, you won’t rickroll me!
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Awesome book, but man that’s a pretty major spoiler lol
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Maybe… It’s been a long time since I read.
There was a short story I read a while back that also featured that plot point, but I don’t remember what it was called.
Only that I found it after reading into inspirations for The Laundry Files by Charles Stross.
Is it anything like Anathem (if you’ve read it)? I loved Anathem, but his other books looked very different.
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no loops where you can return to a point without retracing your original path
The downside of not having little floating islands in a maze is you can solve them by always going right (or left).
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Depends on the context of the game. If you have clues, maps, items, mechanics that would assist an adventurer then having a maze with islands would be rewarding for the invested player.
I.e. leaving footsteps in the sand, or being able to paint walls, or leave breadcrumbs, or finding a old incomplete map
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Haha. This isn’t evil… if you want evil ideas let’s talk about moving walls when the player isn’t looking
I’ve been playing the blue prince recently, it’s put me into a mood :)
So pleased to have seen this on my feed. Loved doing mazes as a kid.
(Also you might want to look at !lifesimulation@lemmy.world)
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