“What you see right there is variable pricing,” Bowser told The Washington Post. “We’ll look at each game, really look at the development that’s gone into the game, the breadth and depth of the gameplay, if you will, the durability over time and the repeatability of gameplay experiences.
AKA corporate greed.
This is a fallacious argument. If you look at sales for games 30 years ago the numbers will be much lower with much higher manufacturing prices. Game sell many more units today with lower overhead manufacturing. While development costs are higher it of offset by number of sales and digital distribution. Many game companies can profit even selling at half the price from 30 years ago or less.
This is pure corporate greed and should not be defended.
If it’s so fallacious, why are studio closures accelerating? And no, if you check my sources elsewhere, you can see that what you’re saying is untrue.
Because publishers get all the money and are squeezing studios dry to chase higher returns, but don’t let that stop your circlejerk.