“It sounds weird but we try to keep our innovation as low as possible,” the director explained. “We’ll say ‘it’s this game but with that.’ It takes so much time to innovate. Sometimes you find the hidden holy Grail of game design, but often indie developers sit for five years trying out stuff. We’re a studio of 50 people with bills to pay. So we can’t do that.”

  • SkunkWorkz@lemmy.world
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    11 hours ago

    These kind of games run on a shit ton of licensing deals, from player likeness, club branding and music. Bet it is much more advantageous for the studios in these licensing deals to just create single releases. With a subscription service the IP holders will demand a deal based on playtime.