UltraGiGaGigantic@lemmy.ml to Gaming@lemmy.mlEnglish · 3 days agoDon't forget to make a 2nd save file just in case.lemmy.mlexternal-linkmessage-square41fedilinkarrow-up1555arrow-down18
arrow-up1547arrow-down1external-linkDon't forget to make a 2nd save file just in case.lemmy.mlUltraGiGaGigantic@lemmy.ml to Gaming@lemmy.mlEnglish · 3 days agomessage-square41fedilink
minus-squareJustAnotherKay@lemmy.worldlinkfedilinkarrow-up1·1 day agoDo you not need to store that state to pause the game anyway? How else would you end the menu loop?
minus-squareLifter@discuss.tchncs.delinkfedilinkarrow-up1·6 hours agoThe state “the game is paused” is different from " the game is paused and saved". Sure that could be another key in some atate machine but like above: it’s the “not mess it up” part that is harder.
minus-squareJustAnotherKay@lemmy.worldlinkfedilinkarrow-up1·4 hours agoI feel like I’ve seen a “Time since last save:” line on enough games to find it hard to believe that “paused and saved” is difficult to check for lol These are variables that already exist in most games, it just needs one more line of code to check them
Do you not need to store that state to pause the game anyway? How else would you end the menu loop?
The state “the game is paused” is different from " the game is paused and saved". Sure that could be another key in some atate machine but like above: it’s the “not mess it up” part that is harder.
I feel like I’ve seen a “Time since last save:” line on enough games to find it hard to believe that “paused and saved” is difficult to check for lol
These are variables that already exist in most games, it just needs one more line of code to check them