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alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 5 months ago

Veteran Starfield developer surprised by sheer number of loading screens added late in development – “it could have existed without those”

www.videogamer.com

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Veteran Starfield developer surprised by sheer number of loading screens added late in development – “it could have existed without those”

www.videogamer.com

alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 5 months ago
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Veteran Bethesda developer Nate Purkeypile revealed his surprise at the large number of loading zones in Starfield on launch.
  • Riprider@lemmy.myserv.one
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    5 months ago

    I think a big part of NV’s fast travel points was because they didn’t want you slipping by factions main security points if you were infamous with them.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 🏆@yiffit.net
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      5 months ago

      Just remove the pertinent ones if that happens.

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