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zxyyr@lemmy.world to Gaming@lemmy.ml · 9 months ago

Just released my game, Amata, into early access! The whole campaign is ready to play and there is a free demo! <33

store.steampowered.com

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  • cross-posted to:
  • games@lemmy.world
  • pcgaming@lemmy.ca
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Just released my game, Amata, into early access! The whole campaign is ready to play and there is a free demo! <33

store.steampowered.com

zxyyr@lemmy.world to Gaming@lemmy.ml · 9 months ago
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  • cross-posted to:
  • games@lemmy.world
  • pcgaming@lemmy.ca
Amata on Steam
store.steampowered.com
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Rage across the mad realm of a dead god as Charlet, the immortal artificer. Explore a vast, arcane desolation wrought by hatred. Cleanse the wicked, twisted inhabitants of ancient, forgotten worlds. Help Charlet find a way home using her powerful and varied suite of combat and platforming abilities.

  • technomad@slrpnk.net
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    9 months ago

    I’ve been having the worst time trying to get hotlinks to work lately…

    https://steamuserimages-a.akamaihd.net/ugc/2377424428131380239/83AE564DA0ADB8D9CD0DC464917B33C22E195B38/?imw=1024&imh=576&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true

    (Hopefully that works)

    Thanks for the responses, looking forward to playing more of this and seeing it progress!

    • zxyyr@lemmy.worldOP
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      9 months ago

      Thanks this looks great! I may add an option in the initial config menu on first launch to choose the control scheme 🤔

      • technomad@slrpnk.net
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        9 months ago

        Awesome!

        One more thing I wanted to mention real quick; there doesn’t seem to be a way to drop through ledges. Not sure if that was intentional or not, but maybe the special move that is mapped to ‘down+A’ interferes with this (usually) default mechanic?

        • zxyyr@lemmy.worldOP
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          9 months ago

          Yeah I chose to not have passthru platforms, just a personal preference for level design

          • technomad@slrpnk.net
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            9 months ago

            I respect that.

            So, I ended up switching the control scheme again… My reasoning why I switched it up in the first place was because having attack on the ‘x’ button feels more natural. However, this was making some of the platforming where you have to attack things mid-jump even more difficult. So I switched it back to left bumper = attack, right bumper = block, x = slot 1 (I think this will likely be the final version)

            • zxyyr@lemmy.worldOP
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              9 months ago

              hell yeah!

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