

So why would you not write out the full path? I frequently rerun compose commands from various places, if I’m troubleshooting an issue.
So why would you not write out the full path? I frequently rerun compose commands from various places, if I’m troubleshooting an issue.
That seems like a bad idea
Most. I’ve used ChatGPT to sketch an outline of a document, reformulate accomplishments into review bullets, rephrase a task I didnt understand, and similar stuff. None of it needed to be anywhere near perfect or complete.
Edit: and my favorite, “what’s the word for…”
I’d argue they’re different markets. The people who play every new Call of Duty and the people who play Spec Ops: The Line are not the same people.
Yes, but that’s immediately profitable, which is why so many companies do it.
Why would you do that to yourself
Is there much innovation happening for the old games? If not, that might be a significant factor. That, and people also tend to speedrun games after playing them for real, and more people play modern games.
I’ve had some top scores on some hardware. Usually because I was the only one who had run it on that exact model of server CPU, but still…
Bold of you to assume such spec or docs exist. Usually it’s all cowboyed and tightly coupled, with no planning for reuse.
And that’s one of the big reasons companies don’t even think about open-sourcing their code.
Everyone knows where the proprietary code is. It doesn’t just get merged in “by accident” unless you are a really shit developer (and to be fair some are).
Heh. You are still overestimating the average developer. Random code gets copy-pasted into files without attribution all the time. One guy might know, but if he gets moved to a different team, the new guy has no idea. That can be a ticking legal time-bomb.
It doesn’t, that’s why companies rarely open-source their code. If you want to publish it you have to make sure you have all the rights to do so, you have to code in a way that’s readable for outside users, you have to make sure people can reproduce your build process, and ideally you provide support.
On the other hand, if you’re not developing the source for publication, you can leave undocumented dirty hacks, only have to make sure it builds on your machine, and include third-party proprietary code wherever you want. That’s faster and cheaper, so naturally companies will prefer it.
Which is doable, but is additional time and money.
“That stuff” is often core to the game. Any anti-cheat library, for example. On the client site, libraries like physx, bink video, and others are all proprietary and must be replaced and tested before it can be released in a working state. Few companies would release a non-functional game and let reviewers drag them through the mud for it.
To my knowledge, they have not.
Let’s be real, open sourcing it isn’t “hardly any work”. All the code has to be reviewed to make sure they can legally release it, no third-party proprietary stuff.
Agreed. If the data is suitable enough, there are plenty of tools to slurp a CSV into mariadb or whatever.
Tl;dr:
The Gwangju Uprising was a series of student-led pro-democratic demonstrations that took place in Korea in 1980. These protests are known to have been violently suppressed by the military, resulting in a massacre of civilians, but the mod depicted protesters as armed and violent criminals (according to YNA), thus framing the military regime’s brutality as justified.
Yeah this has been standard since GDPR. Anyone not doing it is decades behind.
I’d just do it with a simple search and replace. Have done. I feel like relative paths leave too much room for human error.